![]() ![]() Looking at a stack of objects describes each object in turn. Objects can now "stack" on the ground if a special "testing" option is activated. Pack overflow is now handled at the start of the players turn, not the end, which has various subtle effects.Ī new monster flag was introduced to force "nasty" monsters to refrain from using spell attacks until the player has had a chance to react to their birth. Searching will no longer find "traps" on non-chest objects. Whenever the "r" key may be used to activate on-screen monster recall, it may also be used to disable this on-screen recall. Likewise, the fact that all drops survive means that there is simply more stuff so that it takes longer to sort through, the piles need you to step on them to get an idea of what is there, and so on.įeatures The race/class restrictions have been relaxed, and "illegal" combinations are labelled "for advanced players only". It has often been said since that floor stacking changed the character of the game significantly, as the choice of where you fight monsters is less important when you are likely to keep all the items they drop regardless of whether it is a narrow corridor or wide open space. The changelist gives a pretty detailed explanation of the changes, but it is worth drawing attention to the most important change made here - the introduction of floor stacking, where floor tiles are allowed to hold a number of objects instead of just one. Version 2.8.1 was released on 10th March 1997 by Ben Harrison.
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